From object to subject: the case of Bayonetta as a lens through which to examine the transformation of the female image and power in video games

Introduction: the most irreverent of witches When discussing the icons of modern video games, one name almost invariably sparks heated debate: Bayonetta. Born in 2009 from the boundless imagination of Japanese studio PlatinumGames, this witch of the Umbra with her endless legs and gun-heels is not merely the heroine of a fast-paced, flamboyant  beat them Read more