Why I Still Love Jane Eyre, but Not Its Ending.

Jane Eyre used to be my favorite book. Back then, I loved it deeply and was completely moved by the love story at its center. I even secretly imagined myself as Jane — learning to be strong, to be brave, to overcome hardships, and then meeting a Rochester who would somehow save my life. Everything felt so romantic.

But when I reread the novel recently, something had changed. I began to notice so many things that felt unsettling. Why does Jane have to inherit a fortune before she can return to Rochester? Why must Rochester be crippled and physically broken before they are finally allowed to be together? And why does the story insist that the man and woman ending up together is the only possible definition of a “happy ending”?

Still from Jane Eyre (BBC). © BBC.

What disappoints me the most is that the novel gives Jane too many shining moments in its earlier chapters, which makes the ending feel strangely weak by comparison. (It almost reads as if the deadline was approaching and the story had to be wrapped up in a hurry — and perhaps under editorial pressure, it was forced into a conventional “happy ending.”)

 I still love this book deeply. The Jane Eyre we meet in the earlier parts of the novel is genuinely brave, almost heroic. What amazes me is that after enduring so much suffering, she never develops a sense of learned helplessness — which, honestly, feels like a miracle. As a child, she is publicly punished after being labeled a “liar,” she loses the only friend she has, and later, even when confronted with the male protagonist’s declaration of love, she remains clear-headed and confident.

Still from Jane Eyre (BBC). © BBC

After all this pain, she can still say, calmly and without self-pity, “I have no tale of woe, sir.”  (It’s as if she’s saying: I don’t need anyone’s sympathy — not even yours, even if you are the person I love.) That level of independence, that emotional self-possession, is incredibly cool.

And yet, she is not always calm or restrained. When faced with Rochester’s testing from a position of power, Jane finally pushes back — in the most direct and fearless way, leaving herself no room to retreat. She speaks without compromise, without self-protection, as if she has already accepted whatever the consequences might be. This is the moment I love most.

“Do you think I can stay to become nothing to you? Do you think I am an automaton?–a machine without feelings? and can bear to have my morsel of bread snatched from my lips, and my drop of living water dashed from my cup? Do you think, because I am poor, obscure, plain, and little, I am soulless and heartless? You think wrong!–I have as much soul as you,–and full as much heart! And if God had gifted me with some beauty and much wealth, I should have made it as hard for you to leave me, as it is now for me to leave you. I am not talking to you now through the medium of custom, conventionalities, nor even of mortal flesh;–it is my spirit that addresses your spirit; just as if both had passed through the grave, and we stood at God’s feet, equal,–as we are!” 

(Excerpted from the novel Jane Eyre)

Still from Jane Eyre (BBC). © BBC.
Or click the link here to watch the classic clip.

“Testing from a position of power”: must men and women be set against each other?

Jane only attains equality with Rochester after she inherits a fortune and after he becomes blind and physically disabled. This plot device gives the impression that true equality between a man and a woman can only exist if the man is deliberately brought down. It has an almost retaliatory quality — their circumstances are completely reversed, and for the first time, Jane truly holds the upper hand in the relationship.

I’ve also come across a fascinating interpretation: Rochester’s disability was not arranged to make Jane worthy of him, but rather to make Rochester worthy of Jane. It’s presented as a kind of atonement — only after he is injured while saving someone can his past misdeeds be erased, and only then can he and Jane be truly equal in spirit. It may not be entirely convincing, but it’s an interesting perspective. Yet no matter how you interpret it, the core of this narrative still relies on a binary, oppositional mindset. It feels less like a dismantling of power structures and more like the author’s own fantasy or projection.

Moreover, the way the novel depicts Jane gaining wealth, returning to Rochester, and taking care of the children reinforces the idea that “family happiness” is the ultimate, unquestioned form of fulfillment. The ending reads almost like a fairy tale — a prince-and-princess story cloaked in realism. Personally, I would much rather have seen Jane rebuilding the burned-down estate, learning to manage the wealth she has inherited, and sustaining both herself and Rochester through her own competence and agency, instead of being folded so neatly into an idealized vision of domestic life.

Still from Jane Eyre (BBC). © BBC

“That madwoman”: it’s not fair.

Another reason I cannot accept the ending is that the happiness of the protagonists is secured through the death of “that madwoman.” It feels like a bargain struck at someone else’s expense. Bertha’s death is unfair to Bertha herself — and unfair to the reader as well. One can argue that Rochester is unfortunate, that he has his unspeakable burden, that his wife is mad, and that Jane is innocent and refuses to become a third party. But the truth remains: their happy ending is not something they actively fight for. It arrives only because Bertha conveniently disappears. Without the existence — and the removal — of the “madwoman,” how could they ever be together? That is not fair.

I feel sympathy for Bertha because the novel renders her as a savage, almost inhuman figure. But does this portrayal really absolve Rochester of his moral responsibility? It is as if the narrative is saying: yes, he is married, but she is not fully human — therefore he cannot be blamed. Then she is allowed to set the house on fire, and finally to die. This combination — “Bertha’s madness” followed by “Bertha’s death” — carries a distinctly patriarchal logic.

Still from Jane Eyre (BBC). © BBC.

Perhaps Jane Eyre was revolutionary for women of its time. But time has moved on, and so have our expectations of female dignity. Bertha may once have been allowed to exist only as a distant, degraded symbol — an obstacle in a love story. Today, we recognize that she, like Jane, should have been granted the right to seek happiness of her own.

The Meaning of Re-reading: Perspectives Are Not Fixed

Of course, from a feminist perspective, this novel remains remarkable. Jane Eyre is almost the first female protagonist in literary history to possess a truly independent consciousness. Before her, the ultimate destination of many female characters was still marriage and family. Jane is neither conventionally beautiful, nor does she passively wait to be rescued by a male protagonist. Even this alone was radically progressive for its time — and deeply inspiring.

At the same time, we need to recognize that novels grow alongside their readers. I can see this clearly in my own experience.
When I first read the book in elementary school, I treated it, to some extent, like a romantic fantasy. I loved Jane’s resilience and her journey of self-growth, and I even regarded the novel as a “book of life.”
Later, when the novel was recommended again in school, the inheritance plot began to trouble me. That lottery-like turn of fate seemed to erase Jane’s own efforts and struggles.
Now, as a modern woman, I’ve become increasingly aware of the expectations and disciplines imposed on women by society — subtle, silent, yet overwhelmingly pervasive. In Jane’s time, the paths available to her were already extremely limited. And yet she still chose to move forward, to choose for herself. Importantly, the author does not simply allow her problems to be resolved by relying on a man.

Still from Jane Eyre (BBC). © BBC.

For this reason, re-reading is not about overturning the emotions I once felt. It is about recognizing that we have arrived at a new position. I continue to respect the novel’s historical significance, but I also know clearly that today, we hold higher expectations for love, freedom, and female dignity.

Written by Yexing Zeng

Why is the video game industry so complex to understand ?

Kaninchen und Ente from the 23 October 1892 issue of Fliegende Blätter


The video game industry has become a juggernaut among cultural industries, but despite its growth and popularity, it remains incredibly difficult to understand 

Financially, it outpaces music and film combined. The outdated perception of games as a niche hobby for teenage boys has — almost — vanished. People of all ages play. You can find Mario and other franchises in books, on stage, and in stores. You can focus on different aspects like their nature or their music. A game mixes references and inspirations and can become one itself. Video game is mainstream.  

Yet when it comes to understanding how this industry actually works, everything suddenly feels like magical cooking. 

And it makes sense: we are never supposed to see how games are made. Games are designed to hide their own complexity. They aim for seamless experiences — you press a button or tap your phone and the game instantly responds with animations, sounds, and feedback. Most games do everything they can to avoid friction. Your questions must be answered, the rules must be clear, and progression must feel smooth.

But if we look closer, that smoothness is an illusion — the result of countless invisible decisions, tests, and compromises. And this complexity doesn’t stop at production.

Making a game is hard

Compared to other forms of entertainment, video games have two major specificities:
interactivity and real-time computing.

Take something as “simple” as the ability to jump in Super Mario Bros. (1985). You press a button and Mario jumps — straightforward, right?

A jump isn’t just a jump.

  • How high does the character jumps ?
  • How fast do they go ? 
  • How fast do they fall ? 
  • How do you want the character to control direction in midair ? 
  • Do the jumps start when you press the button or release the button ?

Players can feel differences measured in tenths or even hundredths of seconds. And that input can arrive at any moment — the game must react instantly. There is no pause, no time to think. Everything must update up to 60 or even 120 times per second to maintain the illusion of control.

And that’s just jumping on flat ground. What about:

  • Slopes
  • moving platforms
  • walls
  • slow vs. fast movement
  • different character states

Changing a single value can trigger a cascade across many teams:

  • animation timing must be adjusted
  • sound effects may no longer sync
  • the camera might behave differently
  • level design may break
  • code must be retested to ensure nothing else is affected

Each new interaction between two elements generates more questions. Interdependencies mean that modifying one tiny aspect affects multiple disciplines at once.

Liz England’s famous example The Door Problem captures this perfectly: even opening a door involves dozens of teams.


And this leads to a second major source of confusion: because everything is so interconnected, every project becomes unique.

The complexity of game production: a gateway to labyrinths

To sum up, a game is complex. It requires the work of experts in different fields, whose work is interdependent. By nature, it is a piece of software with an absurd level of technological constraints. It is an interactive experience that offers a large number of possibilities to the player, and just as many uncertainties and challenges to the production team. 

It has a few external consequences:

Project uniqueness

Good documentation and communication help, and many challenges repeat from project to project. But despite 50 years of video game history and massive improvements in tools and processes, game production is far from solved.

In short, each project is unique ! Every new project introduces:

  • new ideas and inspirations
  • new people
  • new tools or new versions of them
  • new art directions
  • new constraints

A game usually takes around 2 to 6 years to make. Between the start and the end of production, everything changes: engines evolve, tools get updated, the hardware landscape shifts, business models change, new regulations appear, and internal studio policies shift.

Even a well-tuned workflow may break because a tool becomes outdated or incompatible. A studio might adopt a new engine feature that helps one aspect of production but disrupts another.

And the cultural side matters too:
“Hey, this new mechanic in Call of Battlefield: Silksong of Hades 2 is cool — it would be nice to add something similar?”

You simply cannot standardize video game production the way you can in other industries. Too many variables shift at once.

A funny example of this is the words used. Depending on the tools, the projects, the studios, words don’t carry the same meaning ! 

Words are highly context dependent

“Video game developer” © Nick Youngson

Let’s start with “game developer”. In everyday language, “game developer” means anyone who makes games.

Inside the industry, it usually means:

  • A programmer
  • A gameplay programer 
  • Any member of the dev team
  • The studio itself (“the developer announced…”).

Same word, different meanings — depending on the studio, country, and person speaking.

  • A funny one is  job titles. They don’t necessarily match directly their actual tasks.. 

There is no universal standard for game job titles.

A “Technical Artist” can mean:

  • A shader expert
  • A tools developer
  • An animator who knows scripting
  • A performance optimizer
  • Someone who binds art to engine systems

It is similar for Producer, Narrative Designer, Gameplay Programmer, and so on. 

  • Of course, this is also true for development-related words !

Let’s take the word “component” which means “a part of something” in the daily life.

In the video game production it depends on the tools, the programing architecture, the studio, or the project. 

  • In the Unity game engine, it means a piece of behaviour. The behaviour of the sound, of the physics, etc.
  • In the Unreal game engine, it means the visual or physical part of an entity that has a behaviour
  • In an Entity Component System architecture, it means data. An health component can be the number of  maximum life you have for Mario.  

Depending on the studios or the project, it can take on many other meanings.

A new project for someone who works in video game production can mean new words, new tasks, new meanings, new communication challenges ! isn’t it cool ?! 

NDAs and the Industry’s Black Box

Beyond complexity and unstable vocabulary, two external forces make the game industry even harder to understand:

Non-Disclosure Agreements (NDAs) and video game media coverage.

The Non-Disclosure Agreements (NDAs) are standards in the industry. They legally prevent employees and partners from revealing project details, whether about gameplay, mechanics, storylines, upcoming releases.

There are a couple of reasons behind NDAs. Both the company and the team want to show their work when it’s ready to be shown.

  • Teams want to show their work only when it’s ready.
  • Marketing follows carefully orchestrated reveal plans.
  • Leaks without context create false expectations.
  • Licensed IPs (Marvel, Disney, etc.) require strict secrecy.

A simple rule of thumb, if you are asked “what do you work on ?”

You answer “I work on an unannounced project” ! And that’s good, it prevents useless sufferings for everybody !   But it also means the public rarely gets insight into the production side of games. Most knowledge stays inside studios, especially when proprietary tools are involved.

“Video games” © Ry-Spirit

Video game coverage with voiceless workers

A game takes years to make, crafted by experts in dozens of disciplines. But when it comes time to talk about it, there are rarely part of it ! It’s not in the industry culture yet ! Sometimes we don’t have all the tools to speak about them ! 


The data, the project information, and the related figures are not public. When a game releases, you have a few interviews given from some directors, the game itself, and the credits. 

And unlike cinema — where directors often explain the artistic vision behind a movie — the “vision” of a game evolves constantly. Core intentions change many times during development. Many decisions come from technical constraints, and the solutions are crafted by different teams at different moments. None of this is visible from the outside.

Because we lack access to real production details, we compensate. We try to make sense of games by creating buckets, labels, and comparisons — even when they’re imprecise.

For budget:

  • AAA means a big budget between roughly 50 millions to 500 millions. The next GTA is in the same category as a game with a tenth — or even less — of its budget. 
  • AA  usually means between 10 and 50 millions 
  • Indies stand for smaller games

For team size: 

  • Solo-dev means one person creates the game
  • Indies may refer to studios of 20 up to 30 people
  • AAA studios have hundreds, if not thousands, of people working on the game

This creates confusion, because:

An “indie” can have a huge publisher.

A “large studio” can make a small game.

A “solo dev game” can be high-tech (e.g., tools or procedural systems).

You have these kinds of label for the business models, for the “type” of game, for the audience, for the platform, etc…

So players and journalists, and sometimes even developers, use shortcuts — labels that oversimplify reality just to make conversation possible.

Currently, there is only one way to tackle this issue, talk with the game developers  — if their NDAs allow it ! 

Video game industry : an endless learning journey 

For all its complexity, the video game industry is also endlessly rewarding. Its challenges are part of the appeal. You work alongside passionate and talented experts that make you discover their disciplines. You never stop learning and grow. 

In the end, the same complexity that makes games hard to understand from the outside is what makes them fascinating to build from the inside. It’s a field where curiosity is essential, and where there is always something new to discover.

That definitely one of the reason that made me fall in love for this industry. This industry is enriching, humbling, and extremely rewarding when things come together ! 
It reminds me of the famous “duck-rabbit” illusion, the industry looks simple from afar, but shifts into something entirely different when you look closer.

Kaninchen und Ente from the 23 October 1892 issue of Fliegende Blätter

Written by Clément Stocco

Sources:

Board Games Bars: The 3rd place that achieved to combine art and popularity

Bar © Anthony LE, Pexels

7 years ago, my sister recommended me to go to a board games bar. By that time, I only knew bars bored me, because you sit, you drink, you try to chat in a noisy environment and cover the blanks of a discussion that are never really blank, paradoxically due to this permanent white noise. In other words, bars have no pretext to gather, they are just this 3rd place where people usually meet. They push people to talk to each other. I don’t pretend to be a moralist, but, honestly, how often have you stated that hanging out at that bar was so cool, actually feeling deep in yourself that something was missing, without ever formulating it.

This was life 20 years ago. Since then, concept bars like speak-easy have popped, but it sort of felt like they followed the contemporary art trend, praising minimalism as a beacon of mindfulness. No, the bar you would want to go to regardless of your small talk energy needed a stronger differentiation. Nowadays, they are reaching an apex, new establishments appearing at a rhythm never matched before. Board Game Bars became this missing place where you can have fun independently from your social energy. Yet, this advantage does not quite sum up this new trend, which also relies a lot on immersion through art. One may not think of board game bars as an artistic place. Paradoxically, this suggests that art succeeded there, being fully integrated to its environment, its spirit, and echoing the player’s ethos. Board Game bars that fully play the card of immersion become sort of undercover museums where artworks, instead of hanging aligned on white walls, contribute to the elaboration of a coherent aura, leading to the feeling of entering somewhere, of entering an oneiric home.

7 years ago, for the first time, I had a sense that I had discovered such a place out there that could be my second home, le K-Fée des Jeux, in Grenoble. I always saluted the old and dusty Daredevil, a dog with such long hair I used to nickname it serpillère (mop), which always greeted me from his narrow corner in front of the bar, staring at me with brilliant charcoal pupils. In such a place you don’t drink casual drinks. No. You drink beverages. And it’s more than just a matter of semantics. There, I drank dragon blood, a syrup derivative. I crawled among the assaulted tables, often to satisfy myself with the narrow underground space located under the stairs, watching out for my head. But there, comfort is a bonus. You could tell by its attractiveness. It was such a success that 6 years ago, they opened an extension and started a restaurant activity. At any time, I remember this bar as gloriously decorated. Paintings, drawings, figurines, plants, false spider webs, mirrors… it felt like, regarding indoor style, the budget was illimited. Most of all, it really felt like all of this was made with heart, passion, dedication and all the sweat that comes along. Ultimately, this is the kind of aspect that differentiates the casual establishment from the reputed and mythic one. Thus, in the long run, it happens to be a winning investment.

To that day, I owe some of my great memories to this place.

The board game bars’ park is catching on all over the country, especially in Nantes. Meanwhile, this trend largely remains underdocumented! So the time has come to question it: how are board game bars becoming this 3rd place that achieves to combine art and popularity? First, let’s start with an overview of the board game bars in Nantes and compare them with some in Grenoble and Paris. Then, let’s try to analyse more thoroughly the correlation between art and popularity in such places.

You can probably count Nantes board game bars on your 2 hands’ fingers. Within this number, 3 categories are to be distinguished: casual bars with a few games, concept bars with a peripheral board game side and authentic board game bars.

Map of Nantes’ board game bars used as examples

The 1st category includes the Do It bar, in Chantenay. From the street you can see a few dozens of games, presumably meant to diversify the clientele.

The 2nd category includes the Atomic’s Café, in the city-centre and the Game Over bar. The first one has a room dedicated to comics whereas the second one differentiates itself with video games.

The 3rd category includes La Fabrik à Jeux (2013), La taverne des aventuriers (2024) and L’indécis (2024). The first one would be the industrious bar, functioning on a basis of one consumption per hour. The second one would be the design bar, counting on story-telling to sell, and the last one would be the chill one.

Joueur de carte © Pavel Danilyuk, Pexels

Those board game bars of different categories do more than waiting for players to grab a game on their shelves. They tease and drain them by organising events, like game presentation, prototypal game testing, role game nights, blindtests, quizzes, costume contests, figurine painting sessions… This dynamism, combined with the augmentation of this type of establishments, leads to an emulation beneficial to the sector as long as the demand keeps growing.

As one can guess, board game bar tenders do not sleep on a stack of gold, unlike Smaug. Those bars tend to be as accessible as the regular ones, but some try to innovate in order to be financially more sustainable. The hourly consumption is a reasonable solution for a bar as popular as La Fabrik à Jeux, but it could hinder its reputation in the long-run by contributing to a bad feeling of being overwatch. On the contrary, La taverne des aventuriers opted for customer engagement in order to normalise high expenses. The monthly mocktail contest epitomises this strategy. It consists in opposing two original beverages: the most consumed one remains the following month, while the losing one is replaced. It works because this duel is represented on a dedicated menu card, with fine pictures and hand-made drawings, which lead customers to pass over the €6,50 price. In Grenoble, the K-fée des Jeux diversified its products by obtaining a licence 4 to function as a restaurant. In Paris, board game bars like Le Nid or Les grands gamins demand an entry price of €5.

Cocktails © Ivan S, Pexels

Once this pricing strategy is established, comes the identity challenge. A natural law seems to stem from board game bars observation: the more immersive, the more reputed. Following this intuition, L’indécis has already made 3 artistic collaborations: @poloarts (fantasy drawings), Tohehaka (patterns linocut) and Harold H. (conceptual drawings). La taverne des aventuriers hand-make their decorations and change them every 2 months. Additionally, they exhibit the hand-sewed clothes of La fée vagabonde, insisting on the intent to collaborate only with local artists.

The limit between art and decoration appears to be really thin within those places. Probably because artworks belong there, they are part of the decor, they contribute to a coherent atmosphere. When board game bars were scarce, you would go to the one that offers the content you expect, like La Fabrik à Jeux. Nevertheless, since new ones have popped really close to each other, the form now holds a greater impact on attractivity. You wouldn’t remember La taverne des aventuriers only for the games you played and the chats you had in there. Instead, those souvenirs conjure up a whole atmosphere around them, as if they were folded into a thick blanket. For this very reason, they will forever be remembered in a singular way, definitively distinguishing this topos from any other within the map of your recollections.

In a nutshell, board game bars are popular because they are accessible, affordable and enjoyable for most people. Their progressive settling in the concept-bar landscape reaches a golden age full of promises largely supported by the hard-working, impassioned, nerdy, heart-felt efforts made to create a memorable atmosphere thanks to decorative art among the most motivated establishments. Those are the ones making of board game bars the trendy 3rd place of the middle of the XXI° century, bringing the concept to another level, a level where those businesses become sustainable thanks to impressions, immersion, and reputation. Ultimately, board game bars remind us that when art feels at home, it looks like decoration.

Written by Paul Rocabois

Sources:

Do we still know how to listen to music ?

Unlimited music, limited attention

Music has never been so present in our lives, but do we really still know how to listen to it ? 

In just a few decades, our relationship with sound has been transformed: from a rare and desired commodity, it has become a continuous stream. The emergence of streaming services such as Spotify and Apple Music has revolutionised not only the way we listen to music, but also the way we think of it. Today, all the music in the world, dematerialised, is accessible at our fingertips. From the infinite freedom of choice promised by digital technology to the standardisation of listening, is what was once an aesthetic experience now becoming background consumption ?

In the 1990s, every record is a quest. The music we listened to (on cassettes then CDs) is the result of research or discovery. It is also limited. We could only listen to records we had bought at the record shop around the corner or songs we caught on the radio. 

Then, the digital age disrupted this patient relationship. Downloading, initially illegal but later institutionalised by iTunes, ushered in an age of abundance: songs accumulated on computers, piling up in endless libraries. But with the appearance of streaming, a new era was born, one of access. We no longer buy music, we access it. With just a few clicks, listeners now have access to the entire history of music worldwide, but without really owning anything.

The algorithm as a discreet conductor

Streaming initially seemed like a joyful revolution. For the first time, access to music was no longer limited by financial means, borders or even habits: with just a few clicks, you could switch from Ethiopian free jazz to Berlin techno. This almost infinite availability encouraged unexpected discoveries and offered new visibility to scenes that had long been marginalised.

But there is another side to the coin. From the 2010s onwards, platforms began to assert a genuine editorial line: their playlists, which have become essential showcases, function as media outlets in their own right. Being featured on them can launch a career; being absent from them can condemn a track to invisibility. The algorithm, meanwhile, watches over everything like a discreet master.

This new economy has led to a certain standardisation. Formats are getting shorter, intros are fading away to get to the catchy chorus faster, and songs are adapting to the implicit rules of easy ‘skipping’. The work is also becoming fragmented: we listen to tracks lost in playlists rather than albums as complete and coherent works. The narrative thread of a project is lost in the logic of random playback, a practice that artists such as Adele are trying to resist by getting Spotify to agree in 2021 that albums will be played in order by default rather than randomly.

More profoundly, streaming has shifted music from ownership to access. We no longer own our records: in reality, we rent a changing catalogue. Which means that if an album is withdrawn for contractual reasons, it disappears. This was the case with Taylor Swift from 2014 to 2017 when she decided to withdraw her entire music catalogue from Spotify. This could also mean that we are dependent on the companies or labels that own the music. This invisible dependency calls into question our ability to truly control, or even retain, what we believe we can listen to freely.

Listening again, together

Perhaps it’s not all bad news. While streaming has disrupted our habits, it has also opened up new ways of listening that are more varied, more inclusive and more democratic. Never before has music circulated so quickly or crossed so many cultural boundaries. The algorithm, as questionable as it may be, sometimes allows independent artists to find an audience they would never have reached otherwise. Listening has not disappeared: it has simply shifted, fragmented, reinvented itself. But this freedom comes at a price: that of attention. Saturated with sound, our era requires us to relearn how to listen and to do just that, actively. 

Mino, an initiative to listen to music actively again:

The return of vinyl, particularly among young people, intimate concerts and collective listening sessions testify to a need for slowness, for an awareness of listening as an activity in its own right. It is this need that inspired Terrence NGuea’s project, called Mino. The slogan immediately sets the tone: ‘Music is not something to be consumed’. The aim of this project is to restore music to its rightful place by allowing new albums to be listened to in a cinema with all the comfort that this offers. As the project’s Instagram page explains, ‘Mino is a new venue and will be to music what cinemas are to films, what galleries and museums are to the visual arts: a space where emotion reigns supreme, an immersive experience that is both individual and collective.’ For the moment, this initiative is still in its beginning, but several listening sessions have already been organised, meeting some success. To keep an eye on…

Written by Domitille Proust de la Gironière

Sources :

​​https://www.radiofrance.fr/franceinter/grace-a-adele-les-albums-ne-se-lancent-plus-en-aleatoire-par-defaut-sur-spotify-5006544 

https://www.instagram.com/__mino/?hl=fr

https://mino.co

The Cry of the Invisible: Visconti Still Resonates in Ken Loach’s Cinema

La Terra Trema poster, 1948 © Universalia Film / Lux Film

There are films that entertain, and there are films that uncoverreality.
The kind of films that make you forget the fiction and force you to face the world outside the theater. That was my experience when I discovered La Terra Trema (1948) by Luchino Visconti.Then, when I watched Ken Loach’s filmography it felt like the same cry was still resonating, decades later: the cry of those society refuses to see.

For this article, I chose to examine how Visconti and Ken Loach represent working-class struggles and how, despite distance in time and geography, their cinema shares the same mission. I focus on one Visconti film, La Terra Trema, a pillar of Italian Neorealism, and three films by Ken Loach: I, Daniel Blake, (2016) The Angels’ Share (2012) and Sorry We Missed You (2019).

Both filmmakers use cinema not as escape, but as a tool for visibility. They give a face, a voice, and a space to people who are usually pushed aside.

Luchino Visconti and Ken Loach: two cinemas, one social conscience

Visconti was one of the founders of Italian Neorealism. After World War II, this movement rejected studio artificiality and decided to film real life. Real streets. Real workers. Real poverty. La Terra Trema is the perfect embodiment of that philosophy: non-professional actors, real fishermen, and a brutal depiction of economic exploitation.

Ken Loach inherits this tradition and transposes it to present-day Britain. His cinema belongs to what is called British Social Realism, a genre that focuses on everyday hardships: underpaid jobs, precarious contracts, and hostile bureaucracy. Where Visconti films fishermen struggling against merchants controlling prices, Loach films delivery drivers and unemployed workers trapped in the neoliberal system.

Both directors grant dignity to working-class people through narrative and form: they film them not as accessories to a story, but as the story itself.

When systems replace humanity: two revealing scenes

I, Daniel Blake poster, 2016 © Sixteen Films / Entertainment One

One of the strongest examples in Loach’s cinema is the opening scene of I, Daniel Blake. Daniel, a carpenter recovering from a heart attack, tries to obtain state assistance. Instead of compassion, he encounters a rigid digital system that refuses to listen. Loach keeps the camera close to Daniel, nearly suffocating him in the frame, capturing rising humiliation and frustration. The job center becomes a labyrinth where rules matter more than people.
Link to the scene: https://www.youtube.com/watch?v=RoV-KZKT_Wk

Visconti approaches power from a different visual angle. In La Terra Trema, the fishermen try to sell their fish to merchants who dictate prices. Visconti uses large, distant shots; the characters become small in a vast space owned by someone else. The camera visually shows the imbalance: the fishermen are physically present, yet powerless.

Loach exposes the violence of bureaucracy on the individual,
Visconti exposes the violence of capitalism on the community.

Both reveal characters deprived of agency, trapped in systems that crush them.

The aesthetics of struggle: poetry versus raw authenticity

Visconti and Loach also diverge in their visual styles. Visconti’s film, La Terra Trema has a poetic and grand feel, with scenes of the Sicilian landscape that convey both beauty and hardship, but what struck me first was the quality and grain of the image, despite the fact that this film was released in 1948, which makes it extremely modern. Ken Loach, on the other hand, uses a simpler, raw approach that brings viewers closer to the everyday lives of his characters without aesthetic embellishment.

The Angels’ Share poster, 2012 © Sixteen Films / Wild Bunch

In The Angels’ Share, the scene at the whiskey distillery (link: https://youtu.be/lxwaPSrt0A4) shows how Ken Loach celebrates the humanity and hope of his characters, despite the challenges they face. Exploring the whisky barrels, Robbie and his friends display a childlike curiosity and excitement. Loach films them with a close, unobtrusive camera, capturing their expressions and sense of wonder. This moment of lightness between the characters reveals their ability to dream and escape from their difficult reality. It also underlines the importance of solidarity and perseverance, with a view to a better future.

Similarly, in La Terra Trema, Visconti uses his style to honor the dignity of Sicilian fishermen. In the scenes where they face the sea to pull in their fishing nets, Visconti’s camera lingers on their movements, teamwork, and determination. The wide shots of the vast ocean not only show the beauty of nature but also highlight the fishermen’s inner strength as they confront natural challenges and economic injustices. This poetic approach emphasizes their resilience and courage, turning their work into a noble struggle.

While these scenes are stylistically different, they show a key similarity between Loach and Visconti: both directors treat their characters with respect and compassion, highlighting their dignity even in modest, working-class lives. However, both directors aim to show the bravery of the working class and their ability to find moments of escape and solidarity, even in tough situations. 

Characters as political acts: the individual vs. the collective

Sorry We Missed You poster, 2019 © Sixteen Films / StudioCanal

In Sorry We Missed You, Loach tackles the brutal reality of the gig economy. Ricky works as a self-employed delivery driver, supposedly “free” and independent, yet in reality trapped in a system that dictates every aspect of his day. Despite suffering a severe back injury, he continues to work, driven by pressure and fear of losing income. Loach films him up close, almost painfully close, letting us feel the strain in his body. His suffering is not metaphorical; it is visible, tangible, and relentless. Through Ricky, Loach shows how contemporary capitalism consumes bodies – not theoretically, but physically.

In La Terra Trema, the struggle takes a different form: the collective rather than the individual. The fishermen work together, pulling nets with a rhythm that reflects their solidarity and shared hope of breaking free from the merchants’ control. Yet when a violent storm destroys their boat, Visconti shatters this dream. The sea, which once symbolized possibility, becomes the force that pushes them back into the exploitative system. Their attempt to escape collapses, not by lack of courage, but because the world they live in leaves them no choice.

Loach films how capitalism breaks bodies.
Visconti films how capitalism breaks communities.

In I, Daniel Blake, Loach again focuses on personal humiliation as a direct consequence of systemic failure. One of the most distressing scenes occurs when Katie, a single mother, is caught stealing basic hygiene products at the supermarket because she cannot afford them. Her shame overwhelms her; she breaks down, and Loach refuses to cut or divert the camera. The spectator cannot look away, just as society should not look away from poverty. The scene is available online (link: https://www.youtube.com/watch?v=RoV-KZKT_Wk), and watching it makes the emotional violence of bureaucracy almost unbearable.

Visconti responds not through individual emotion but through symbolism. The storm destroying the fishermen’s boat becomes the visual representation of an entire social class sinking under the weight of economic exploitation. Different methods, same violence.

When all is said and done, through their respective works, Luchino Visconti and Ken Loach demonstrate the long-lasting power of social cinema to give visibility to those the world prefers to keep silent. Visconti, in La Terra Trema, films a collective tragedy, a noble defeat shaped by forces larger than any individual. His wide shots, his attention to the community rather than the isolated character, show how an entire group can be crushed by economic determinism. Ken Loach, on the contrary, chooses to focus on the individual, on bodies and faces under pressure, on the visceral urgency of the present. His camera stays close, never allowing the viewer to escape the emotional or physical consequences of precarity. Both directors expose systems that refuse to see the working class as human — whether that system is the post-war merchant economy or the modern gig economy ruled by algorithms.

In his Palme d’Or speech in 2016, (link: https://www.youtube.com/watch?v=6r4hYF71Atk)  Ken Loach declared that cinema must remain a cinema of protest, a cinema that puts people against the powerful. This sentence could define both filmographies. By choosing to film fishermen, delivery drivers, unemployed carpenters, and young men one mistake away from social disappearance, Visconti and Loach never film fiction alone: they film the political. Their images carry the same conviction: that the working class has a voice, and that cinema can amplify it. They remind us that social struggles are not abstract themes but lived realities, imprinted on bodies and destinies.

The legacy remains alive. In On Falling (Laura Carreira) a film backed by Sixteen Films under Ken Loach’s aegis, we follow warehouse workers whose bodies are timed, scanned and quantified. Just as in La Terra Trema and Sorry We Missed You, workers are reduced to numbers until they reclaim their right to exist. The cry of the invisible does not fade; it transforms and returns, from Sicily in 1948 to the distribution warehouses of the 21st century. As Éric-Emmanuel Schmitt once wrote, “Why did we invent cinema? To show the visible what remains unseen.” In this sense, social cinema will never disappear so long as its essence remains to depict reality. When cinema listens to the invisible, they stop being invisible.

Written by Tess Michellon

How “AI Slop” is shaping the music industry

Artificial Intelligence (AI) is no longer only playing a major role in the tech and startup industry – it has also entered the heart of many creative industries. In recent years artists tried to figure out how they can utilize AI in order to enhance or implement in their music. This has sparked a debate among music artists, critics and fans. Some declare AI as the next step in a musicians toolkit; others are concerned it is undermining creativity, eroding artistic rights and flooding streaming platforms with soulless content.

The phrase “AI Slop” has emerged among critics and fans on multiple social media platforms, who use it to describe low-effort, mass-produced and uncreative AI music and visuals. Moreover famous artists from Billie Eilish to Sheryl Crow, cultural institutions like the Artists Rights Alliance and academics studying ethics in AI have also joined the conversation. Together they are pointing to a central question: can AI coexist with music as an art form, or will it reduce creativity to an algorithmic filler?

What exactly is “AI Slop”?

“AI Slop” is a slang term for the phenomenon when music created by AI feels cheap, uncanny or exploitative. Slop captures both the quality and the underlying ethical problem:

  • Low quality: AI tracks lack distinction, coherence and emotional depth
  • Disrespect: AI mimics voices or recreates artistic identity without consent
  • Deception: AI is not properly declared to bypass listeners criticism

In a short period of time, the use of AI has evolved from a potential small tool for fine adjustments to fully autonomous music productions.

“Anna Indiana” for example is the world’s first AI singer-songwriter, which was trained by multiple algorithms. The result is “creatively unimaginative” (Business Insider, 2023) and struggles with genuine emotional depth (Fantano, 2023).

Screenshot of the music video for “Betrayed by this town” by Anna Indiana.

Unfortunately AI is also being embraced by already powerful and famous musicians. Legendary superproducer Timbaland, who worked with many talented artists like Nelly Furtado, Jay Z or Justin Timberlake conquering the 2000s music landscape, is taking a new path by generating music with a new AI pop artist called “tata”. Simultaneously he founded a record label “Stage Zero”, which is signing only AI Artists. While already facing huge backlash for this creation, rumors of him emerged, allegedly training “artists” without the permission of the original musicians.

Screenshot from the music video “Glitch x Pulse” by tata.

Aside from the tacky and spiritless sound AI-generated music usually delivers, it also hits another nerve:

In order to generate music with AI, it has to be trained on previous data. But music is not just data, it carries identity, memory and a cultural meaning. Using AI to mimic these voices blurs the line between homage and exploitation. In the hardest case, “deepfakes”, they become a tool of manipulation, creating confusion for listeners, disrespect for the original artists or even pain for families of deceased artists.

In addition to the problems AI brings to the musical side of the industry, it is also slowly infiltrating the visual sphere of music, including music videos, album artworks and promotional materials. This development is troubling for several reasons: First of all the visuals produced by AI also often appear uninspired, repetitive and emotionally flat, lacking the intentionality and artistic touch that human designers can bring to the table. Secondly this trend undermines professional illustrators and designers, whose work has long been essential to the music industry. As record labels and artists turn to AI tools for quick and low-cost imagery, human visual artists are increasingly getting overlooked and therefore not paid.

For example the acclaimed producer Alchemist and R&B legend Erykah collaborated on a properly created song but utilized AI to animate a music video. The result is a messy conglomerate of tangled depictions and strange proportions. In one frame a boy seems to be very dislocated, because he has a shiny aura around him. In the same frame a girl holds a blunt, which has the same length as her forearm.

Screenshot from the music video of “Next to You” by The Alchemist and Erykah Badhu.

At last the ongoing problem is infiltrating album artworks, in the case of the newly released album “Songs for a Nervous Planet” by the well known band “Tears for Fears”. It was also produced by partly using AI in the creation process. The result is an astronaut in a field of sunflowers. The band itself described it as an “vibrant artwork that evoked a sense of sci-fi, futuristic themes, and an escape from what is known”. However the result, despite attempting to engage with such grand and nourishing themes, feels very dull and uninspired, failing to offer a meaningful or compelling representation of surrealism. 

Album artwork for the new Tears for Fears album “Songs for a Nervous Planet”.

The music industries perspective:

The Flood of AI Content:

One of the most visible consequences of the AI boom is the sheer flood of AI content on music platforms. Streaming services like Spotify or YouTube are already saturated with countless AI-generated tracks. These are frequently built from the same datasets, resulting in endless variations of unimaginative variations of background pop or ambient music. Additionally they are often uploaded under generic names, often indistinguishable from real artists. It creates an ecosystem increasingly defined by quantity rather than quality. What makes this development especially concerning is not just the quality drop off, but the way AI songs are now blending in with human artists.

An entirely AI-generated “band”, called “The Velvet Sundown” has managed to become a verified artist on spotify, gaining real traction with the help of playlist placements and algorithmic promotion. The “band” mimics an indie flair, using certain buzzwords and illustrating a 1970s inspired aesthetic. They even got a lead phrase: “you drift into them”, having a marketing language like a human artist.

The Velvet Sundown encompasses the troubling moment when synthetic, unauthentic art stops pretending to be artificial and instead passes as authentic. Apart from dissolving into one indistinguishable and boring feed of sound this development also dilutes the visibility and diminishes the earnings of real artists.

Public Criticism by Artists

In April 2024 more than 200 musicians signed an open letter against “predatory” use of AI in music. Signatories include Billie Eilish, Nicki Minaj or Stevie Wonder. The message was clear: the usage of AI trained on artists voices without consent risks destroying livelihoods and disrespecting human artistry. 

Later on in the same year, a larger community, including ABBA, The Cure and Radiohead joined another statement protesting against using creative works to train an AI without permission. They declared such practices as unjust appropriation of cultural labor.

Journalistic Takes

Mainstream news outlets have also amplified these concerns. The Financial Times called AI tools as potential “theft machines”, harvesting copyrighted material. The BBC examines fears that unfiltered AI will trigger a “race to the bottom” in terms of music quality and economics.

These outlets stress that the problem is not of the future, but highlight the importance in the present. They publish many cases of big AI scandals, lawsuits and new appearances.

The Academic Perspective on Ethical and Cultural Risks

Beyond established artists and journal critics, academics began collecting musicians’ ethical concerns about AI. Common themes in interviews are: fear of displacement, anger about unlicensed data training and anxiety over recognition. Some acknowledge potential useful applications but most artists point out the lack of a proper industry framework that offers safeguards.

Other scholars raise major cultural concerns, arguing that AI music datasets are in favor of global northern traditions, ignoring much of the global south. This could potentially lead to a culture erasure, where AI not only imitates but narrows musical diversity.

In order to frame the current development ethical frameworks are suggested in academic literature. Researchers propose guidelines around transparency, explainability, fairness and regulation.

Constructive Uses of AI in Music

Despite all the negative examples, the question arises whether there is way to use AI to leverage or simplify creative processes without losing the fundamental spirit of artistry. Some artists are experimenting with AI as a creative partner. A leading example is Holly Herndon, who uses a type of AI “clone” of herself in her Holly+ project. 

With the help of AI she let others remix and reinterpret her voice, while simultaneously having control and establishing transparency rules. Instead of stealing someone else’s likeness, she shares her own. Therefore AI becomes a tool for empowerment, not an instrument of exploitation.

Similarly, some AI tools assist with production (e.g. drum machines or mixing assistance) without erasing human creativity. In light of this application, AI could become an ally rather than an imitator, if the listeners can easily grasp whether a track is AI-generated or performed by a human being and smaller artists are not repressed in the streaming landscape.

Conclusion:

The debate around AI in music is ultimately not just about technology, but primarily about the presented values. The tools themselves are neutral, what matters is the intention and framework behind their use. As the examples of AI artists and algorithmic streaming content show, the danger does not lie in innovation, but in exploitation: when technology is used to imitate, deceive, or replace rather than to inspire.

Ultimately we should ask ourselves:

Do we want a music culture defined by quantity, imitation, and profit, or one that continues to celebrate authenticity, originality, and human emotion?

Written by Linn Rietschel

Sources:

  • Article about public letter against AI misuse:

https://www.theguardian.com/technology/2024/apr/02/musicians-demand-protection-against-ai

  • Article about Anna Indianas first song:

https://www.businessinsider.com/ai-artifical-intelligence-musician-anna-indiana-pop-chatgpt-spotify-music-2023-11

  • Article about potential good use of AI:

https://www.artbasel.com/stories/ai-holly-herndon-mat-dryhurst-data-training-art-making?lang=de

  • YouTube link for Anthony Fantanos opinion about Anna Indiana:
  • YouTube link for “Next to You” music video:
  • YouTube link for “Glitch x Pulse” music video:

The Disco Myth: Why Studio 54 Still Matters in 2025

A Legendary Door Reopens

I decided to write about Studio 54 after watching the recent documentary Love to Love You, Donna Summer (2023) by Roger Ross Williams and Brooklyn Sudano. 

It reminded me that disco was never just a musical genre: it was a social movement, a way of being.

And this year, the mirror ball spins again: Valentino Beauty will reopen Studio 54 for one night during New York Fashion Week 2025 (Mixmag, 2024). Forty-three years after its closure, the club that once defined the 1970s returns as a luxury brand experience.

But beyond nostalgia, this revival raises questions. What did disco really mean to America then? And in a world obsessed with documentation and self-image, could a place like Studio 54 even exist today? 

Steve Rubell surrounded by Studio 54 guests © Bill Bernstein

Studio 54 and the Disco Era

When Studio 54 opened in 1977, New York City was broke, dangerous, and dazzling. Inside a converted CBS television studio on West 54th Street, founders Steve Rubell and Ian Schrager created a new universe – equal parts stage and sanctuary. The door policy was ruthless: celebrities, drag queens, Wall Street brokers, and unknown dreamers mingled under a sea of strobe lights.

The club became a living artwork. There were horses parading across the dance floor, snowstorms made of confetti, moon installations that winked at the crowd. Bianca Jagger famously arrived on horseback wearing white satin, instantly entering pop-culture mythology (PBS American Experience, 2019).

Bianca Jagger rides in on a white horse at during her birthday celebrations at Studio 54 in New York, May 1977 © Rose Hartman/Getty Images)

Yet behind the velvet rope, Studio 54 carried the rhythm of something deeper. Disco had been born in Black, Latinx and queer communities in underground clubs like the Loft and Paradise Garage. It was a rhythm of liberation, a celebration of bodies long excluded from mainstream stages. Studio 54 simply amplified it, turning subculture into spectacle.

Studio 54 was more than a nightclub; it was a laboratory of identity, where the beat itself became permission to exist.

Parallel Lights: Paris Is Burning

Yet while Studio 54 translated queer and Black creativity into mainstream stardom, other communities built their own stages. A few blocks and a decade away, Paris Is Burning (Jennie Livingston, 1990) captured the underground ballroom scene where Black and Latinx queer people competed in “categories” – performing the glamour and status denied to them elsewhere. Both spaces celebrated transformation, but with opposite economies: Studio 54 traded on access and fame, while the drag balls of Paris Is Burning invented glamour from the margins.

Watching those ballroom dancers “walk” executive or model categories feels like a reply to the velvet rope of Studio 54 – a way of saying if you won’t let us in, we’ll build our own club. The same city, the same yearning for light, but radically different routes to visibility.

The Social Pulse of the 1970s

To understand disco’s power, we need to picture its world. America in the late 1970s was emerging from Vietnam and Watergate; feminism and gay liberation were reshaping public life. The dance floor became a kind of refuge, a temporary utopia where politics dissolved under strobes and sweat.

As historian Tim Lawrence notes, disco was “a collective experience of self-transformation.” Underneath the glitter was a social message: joy can be political.

For queer communities, disco offered a freedom rarely found elsewhere. It was both rebellion and therapy, a sonic space where difference turned into rhythm.

Studio 54 translated that radical energy into mainstream glamour. Its decadence fascinated America – a mix of money, desire, and inclusivity that mirrored the country’s contradictions. Much like the drag balls later captured in Paris Is Burning, it was about performing who you could be, if only for one night.

Excess, Glamour and Collapse

Every myth needs its fall. Studio 54’s success was as outrageous as its parties. Rubell once bragged that the club made $7 million in its first year (Britannica, 2023). But by 1979, the fantasy cracked: the founders were arrested for tax evasion, and the dream of endless freedom met the reality of capitalism.

At the same time, the “Disco Demolition Night” in Chicago (1979) revealed the cultural backlash. What began as a radio stunt to destroy disco records turned into a riot charged with racism and homophobia. The message was clear: not everyone wanted liberation on the dance floor.

Yet disco never died. It morphed into house, pop, and electronic music; its pulse survived through artists like Madonna, Daft Punk, and Beyoncé. The mirror ball simply kept turning in new forms.

From Underground to Heritage

Fast-forward to 2025, and disco’s ghosts dance again. When Valentino Beauty chose to reopen Studio 54 for Fashion Week, it wasn’t just a party, it was a statement. Brands now trade on nostalgia; they monetize cultural memory.

But nostalgia can be double-edged. The original club was about anonymity and experimentation, not curated selfies. Today’s luxury version risks domesticating what was once wild.

Still, disco’s Black and queer roots are finally being recognized. In the past few years, Beyoncé’s Renaissance (2022), Dua Lipa’s Future Nostalgia (2020), and countless fashion collections have re-embraced that heritage. The Valentino event might be commodified, but it also reminds the mainstream where disco came from and who built it.

Jamaican-born singer and model Grace Jones embraces producer Allan Carr at ‘Grease’ premiere party at Studio 54, New York, June 13, 1978 © Sonia Moskowitz/Getty Images

Freedom in the Age of Surveillance

The question I keep returning to is simple: Could Studio 54 exist today?

Our nights are now lived under the glow of phone screens. Every dance, every kiss, every fall becomes content. The sense of danger, of losing control, has been replaced by performance for the algorithm.

Studio 54 thrived on mystery. You didn’t film it; you lived it. That intimacy is what made it sacred. Today, nightlife is more inclusive, safer, and often more political but perhaps less spontaneous. Freedom is filtered; privacy is a luxury.

The ballroom culture that Paris Is Burning immortalized hasn’t vanished either; it has evolved through shows like Pose and the global vogueing scene. What began as an act of defiance is now part of pop culture, just as disco’s beat echoes in today’s hits. Both remind us that freedom on the dance floor is never guaranteed. It must be reinvented, again and again, by those brave enough to perform it.

And yet, the need for spaces of collective euphoria hasn’t vanished. You can still find them in Brooklyn warehouses, queer bars, summer festivals, or even in Nantes in clubs like Macadam, where phones stay in pockets and strangers dance like it’s 1977. Maybe that’s the true legacy of disco: the constant search for moments that feel unrecorded but unforgettable.

Canadian activist Margaret Trudeau (left, in white) dances at the Manhattan nightclub and disco Studio 54 in New York, circa 1978 © Oscar Abolafia/TPLP/Getty Images

Why Studio 54 Still Matters

Studio 54’s myth endures because it speaks to a universal desire: to be everything, if only for one night. It was a place where art, hedonism, and identity collapsed into pure rhythm.

For cultural-management students like us, it’s also a reminder that culture is cyclical. Every generation rediscovers freedom, packages it, and sells it back. The dance floor teaches us that creation and consumption are never fully separate; they spin together like light on a mirror ball.

Personally, what draws me to that world isn’t just the glamour, it’s the courage. People danced as if no one was watching, because for once, no one was. In a world obsessed with visibility, that kind of invisibility feels radical.

The Light Still Spins

Forty-three years after its closure, Studio 54 still captures the imagination because it was more than a club. It was a manifesto. A belief that joy, diversity, and excess could rewrite social order.

As the doors reopen for one glittering night in 2025, perhaps the lesson isn’t nostalgia but renewal. Every era needs its dance floor, its soundtrack of freedom. The forms change (from vinyl to streaming, from drag balls to TikTok) but the impulse remains.

From Studio 54’s velvet rope to the community halls of Paris Is Burning, New York has always danced between exclusion and creation, proving that when culture closes its doors, art finds another entrance.

In the end, the mirror ball keeps turning, reflecting who we were, and who we still dream of becoming.

Written by Aliona Ousviatsev

Sources:

The French animation industry: a visionary tale of craftsmanship and national exception

Flow, Gints Zimbalidis (2025)

In March 2025, French-Latvian animation movie Flow managed the impossible: with a team of under twenty animators and in partnership with Paris-based Sacrebleu Studios, made up of less than ten employees, Gints Zimbalodis won the Academy Award for Best Animated Film. This achievement is all the more impressive considering the harsh competition it faced, having to stand its ground against behemoths of the industry such as Inside Out 2 (Disney/Pixar), The Wild Robot (DreamWorks) and Wallace and Gromit: Vengeance Most Fowl (Aardman Animations), whose respective budgets and marketing campaigns exceeded Flow’s by several orders of magnitude. But this win was not just a personal one for Zimbalodis and Ron Dyers, Flow’s French producer ; it was a collective one for the French animation industry which, after ten nominations in the category since its creation in 2003, finally brought home the golden statuette. Vindication at last on the international scene for France’s underdog audiovisual industry! Although, for many observers, it was just a question of time until one of the Hexagons’ many hyper-talented and fiercely independent animation studios finally snatched the highly coveted prize, symbol of global recognition beyond specialized festivals, and forced the usual suspects to make space at the table of international references of the animation industry. 

Let us then analyse one of France’s most prized audiovisual possessions: its animation industry. 

France and animation, a story that dates back to cinema’s very beginning

The history of animation films in France dates back all the way to 1892, when Emile Reynaud hand-painted Pauvre Pierrot, the first ever animation movie – before even the invention of the Cinématographe. Reynaud’s Optical Theater was the result of more than 15 years of development and experimentation, and ended up drawing in a massive crowd of over half a million spectators over the decade. However, refusing to adapt his work to the emerging cinema technology, Reynaud saw the success of his shows start dwindling, leading him to become increasingly depressed and eventually destroy most of his work in a bout of despair, making the memory of his groundbreaking work fade in the History books. 

Le Théâtre Optique d’E. Reynaud

Later on and throughout the 20th century, Paul Grimault is credited with becoming France’s first well-acknowledged animation director, producing many shorts, as well as the groundbreaking The King and the Mockingbird (Le Roi et l’Oiseau), in collaboration with famed poet and screenwriter Jacques Prévert. The film took over 30 years to produce, involved over 150 technicians and cost hundreds of millions of French francs to make. Eventually, despite many rough patches – both financial and human – its final version attracted over 1.7 million spectators in theatres and became an instant classic, cited as inspiration by Studio Ghibli founders Miyazaki and Takahata. At the time, this was the first significant animated movie made by a French studio that was met with such commercial success, as, until that point, virtually only Disney existed in the animation niche. This was groundbreaking, as the goal of Grimault and Prévert was to offer a story that offered rich philosophical reflection to an audience not just made of children but also grown-ups, and make moviegoers understand that animation works were not just mindless kid entertainment but rather just as much real films as live action ones. 

Le Roi et l’Oiseau, P. Grimault and J. Prévert (1980)

In 1973, René Laloux directed Fantastic Planet (La Planète Sauvage), another groundbreaking work that would go on to win the genre’s first ever prize in the Compétition at Cannes. In the 1990s, director Michel Ocelot would revolutionize the genre again with his stunning work that deeply marked an entire generation of children – and their parents alike. His Kirikou movies, Princes and Princesses, Azur and Asmar, were seminal works that inspired filmmakers globally and, perhaps most importantly, showed investors that animation could be financially worthwhile. Alongside Ocelot’s work, films like Les Triplettes de Belleville and Persepolis garnered both critical and commercial success in France and abroad in the early 2000s, and cemented French animators’ place on the global movie scene as innovative disruptors characterized by remarkable technicity and artistry. 

Azur et Asmar, M. Ocelot (2006)

A rich national academic web…

Along with those original arthouse movies, France also developed a more commercial – but praised nonetheless – animation industry that relies heavily on beloved comics IP, such as the many Astérix & Obélix, Lucky Luke or Tintin films and series that have flourished through the decades and continue to be resounding successes, as Alain Chabat’s recent Astérix & Obélix : The Big Fight (Le Combat des Chefs) highlighted. The miniseries premiered on Netflix to rave reviews from French and international audiences alike, praising it for both its plot and the quality of its animation. Indeed, French-trained animators are renowned for their training, honed in some of the most prestigious animating schools in the world, such as Les Gobelins in Paris whose students regularly go on to work for some of the biggest actors of the industry in France or abroad. Beyond Les Gobelins, the Atelier de Sèvres, LISAA, ESMA, Nantes’ Ecole Pivaut and many others train artists in State-recognized curricula all over the country, turning their students into seasoned animators able to work skillfully on all sorts of projects. These schools are organized through the National Network of Animation Schools (RECA), which aims to link together institutions that offer training whose quality is deemed indisputable across the industry, in order to provide information and opportunities to students of the craft. This network is sponsored by public and private actors of the industry, who champion the training of new experts and wish for the industry to maintain its demanding standards in the work it puts out. 

Ecole d’animation Les Gobelins, © GOBELINS PARIS

… that expands into powerhouses studios

With hundreds of new graduates entering the job market every year, France has witnessed a concomitant boom in animation studios, with more than 200 active ones in the country – they were only 78 twenty years ago – that work not only on movies, but also on TV shows, music videos, advertisement, etc. Recently, Fortiche Studios was universally applauded for its work on Arcane, developed by Riot Games, where its characteristic style of animation which treats individual frames like canvases to hand-paint, earned lead studio animators Faustine Dumontier and Bruno Couchinho an Emmy Award each for Outstanding Achievement in their field. Not long after the first season of Arcane came out and stole away the breath of both audiences and industry actors, Netflix released Blue Eye Samouraï, another French-animated epic that was met with resounding success and cemented even more, if that was even possible, the special place French studios take up in the industry, especially in the eyes of international global audiences. 

Bruno Couchinho and Faustine Dumontier at the 77th Primetime Emmy Awards Ceremony © Fraze Harrison for Getty Images

Acknowledgement by industry leaders keeps on increasing

This momentum is bound to keep going, too, since more and more prestigious film festivals have started including animation films within the full spectrum of their official selection instead of sorting them out into a specific category. The Cannes film festival hosted 15 animation films across categories during its 2025 edition, whereas during the 20th century only 3 movies were ever selected at all. Out of those 15 movies, about half of them were French-made, showcasing the special attention French animation filmmakers are receiving from their peers in the most prestigious institutions. The Annecy Film Festival is commonly acknowledged as the most significant animation film festival worldwide, and attracted in 2025 over 135 000 visitors and 18 000 badgeholders, coming from 118 countries. Over the years, the attendance of the festival has steadily risen, and major studio representatives have started taking residence year after year in the festival’s film market. 

Amélie et la Métaphysique des tubes ; M. Vallade and L.-C. Han was selected both at the Cannes and Annecy film festivals

Financial aid is ever increasing, from both national and international sources

Thanks to the ever increasing visibility of French animation on the global scene, international collaboration has become a pillar of the industry, accounting for about 25% of the average animation movie’s financing plan. This dynamic translates into heightened international sales, with other countries distributing more and more French animation films that reach an ever greater audience, generating dozens of millions of dollars of revenue and establishing France as the third biggest world animation films exporter after the US and Japan. Between 2011 and 2020, French animation movies generated two-thirds of their ticket sales abroad ; those numbers are unheard of for French live-action movies. Similarly, France ranks as the fourth country receiving the most orders for animated series worldwide, with 38 new requests for programs being passed in 2024 by platforms all over the world. 

This growth of interest in animated works means an increase of subsidies allocated by public structures such as the CNC, the National Center for Cinema and the animated image. This key structure for moving-images industries collects money through the Special Tax on the Audiovisual, which consists in retaining a fraction of revenue collected on every movie ticket sold in France, to inject back into the industry through many different programs and subsidies. As the animation sector grows, it calls for more financial aid to support its evolution and ever growing ambitions, which public institutions must follow up with in order to properly foster national film production. As such, between 2015 and 2024, public aid in animation filmmaking has reached an impressive 20% of the average movie’s financing plan, not quite to the level of the rest of the movie industry (25%), but still significant considering the newness of the industry compared to the rest of French cinema. 

Despite this success, the global crisis looms

However, over the last two years, a major crisis has overcome the animation industry worldwide, and France hasn’t been immune to it. Although the national industry has managed to keep its head above the water better than other countries, the Covid crisis has had dire social and economic consequences, especially in North America. Since the American industry is a significant driver of program demand due to its many streaming platforms and diffusors, the weakening of these players’ orders is felt worldwide. The French Ministry of Culture has announced its wish to better support the industry and reinforce public aid to the sector through renewed subsidies programs, but the question remains to see if that will be enough to counterbalance the weight of the American withdrawal. 

Moreover, the rise of AI technologies is a worrying new element that directly threatens every facet of an already weakened industry. Seven leading professional organisations of the animation field (the SACD, the Société des Réalisateurs de Film, the Guilde Française des Scénaristes, etc.) published a communiqué in late September calling for public and private institutions, as well as moviegoers, to take a stand against the use of generative AI in animation moviemaking. This follows the announcement that UK-based Vertigo studio will produce a movie entirely generated by AI, despite the turmoil the advent of this new technology has brought upon the industry. Anxieties regarding issues of environmental protection, intellectual property and the precarization of already hazardous jobs have caused professionals to raise concerns that this crisis is an industry defining one ; so far, the future of animation is looking quite bleak. 

Professional guilds of the industry which published a communiqué against the use of generative AI in animation filmmaking

Written by Valentine Gauthier Richard

Sources:

Intimacy Coordination and Opera: an overlooked yet crucial and necessary consideration

Intimacy Coordination and Opera: The Last Frontier?

Carmen, Tcherniakov © Théâtre Royal de La Monnaie – De Munt (2025) (Production – Bruxelles, belgique)

In an interview published on October 12, 2024, with the French outlet Brut, timed with the release of Gilles Lellouche’s now-blockbuster L’Amour ouf, actress Adèle Exarchopoulos explained that she had already worked with an intimacy coordinator while preparing sex scenes for Lena Dunham’s series Too Much. “It suddenly becomes a choreography,” she said, “so you’re no longer surprised when someone does something or takes a risk. And that actually makes you feel much freer.”

Similarly, earlier this year, Benjamin Voisin and Lina Khoudri spoke ahead of the release of Carême on Canal+, describing how an intimacy coordinator helped them feel more fluid, confident, and connected in their performances, especially in a series with so many intimate scenes.

While the topic has become increasingly common in the film industry in the wake of the #MeToo movement, it remains largely absent from the world of opera, an art form that, paradoxically, is built on the very same dynamics of intimacy, power, and staging. So why such a gap? Is it merely the reflection of opera’s well-known conservatism? A sign of society’s limited understanding of the repertoire, where the frequency of intimate scenes is often underestimated? Or perhaps a symptom of resistance within institutions and among stage directors themselves?

This “blind spot” in opera’s relationship with intimacy coordination raises pressing questions at a time when theatre and cinema are increasingly adopting such practices. To explore this issue, we will first look at how frequently intimacy, and even sexual violence, appears in opera, both in the original librettos and in modern productions that foreground nudity and sexuality. Then, we’ll examine how the introduction of intimacy coordination could work within an opera house, drawing on examples from North America, where the practice is more established. Finally, we’ll turn to the persistent resistance from within the institution itself, from professionals to critics, that may explain why opera remains behind its artistic counterparts.

Sex and Rape Scenes in Opera: An Underestimated Reality

Die Walkure, Castelluci © Théâtre Royal de La Monnaie – De Munt (2023) (Production – Bruxelles, belgique)

Many still underestimate how often sexuality and nudity appear in opera. But a quick look at the repertoire reveals just how full this art form is of sexually charged or violent moments. Even within the librettos themselves, opera abounds with scenes of seduction, coercion, and assault.

Among the most famous examples is Don Giovanni by Mozart (1787), where the libertine title character, often portrayed as a sexual predator, attempts to rape Donna Anna in the very first scene, setting the entire drama in motion. Similarly, in Puccini’s Tosca (1900), Baron Scarpia tries to rape Tosca in exchange for sparing her lover’s life; Tosca ultimately kills him in self-defense. In Alban Berg’s Wozzeck (1925), Marie is seduced and abused by the Drum Major, a brutal depiction of social and sexual violence, adapted from Büchner’s play.

While these depictions of rape and sexual coercion were rarely staged explicitly in the 18th and 19th centuries, contemporary directors are far less restrained. Many now incorporate sexual violence, even when it’s not directly stated in the libretto. For instance, Dmitri Tcherniakov’s Carmen at the Aix-en-Provence Festival controversially added a rape scene just before Don José kills Carmen at the end of the opera.

Beyond scenes of rape, many operas also feature moments of sex or nudity that raise important questions about the need for intimacy coordination. Indeed, while debates on the matter are still ongoing, it seems increasingly clear that “intimacy” extends far beyond sexuality. It also encompasses anything involving the body, consent, and emotional vulnerability between performers. From this perspective, many contemporary opera productions contain scenes that clearly call for the presence of an intimacy coordinator.

One striking example comes from the staging of the first two parts of Wagner’s Ring cycle at La Monnaie in Brussels, directed by Romeo Castellucci. For this production, the Belgian Federal Opera launched an open call seeking around a hundred extras willing to appear nude on stage. The announcement read: “Do you enjoy being naked on stage? Take part in Castellucci’s Rheingold! Selected participants will be asked to crawl and roll on stage and will be placed in close proximity to one another in a confined space. La Monnaie will provide flesh-colored underwear to simulate nudity. Applicants must be between 16 and 80 years old and available from October 24 to November 9, 2023.”

L’Or du Rhin, Castelluci © Théâtre Royal de La Monnaie – De Munt (2023)

Here, nudity was justified as part of Castellucci’s pursuit of a stripped-down, minimalist aesthetic, a kind of visual purity meant to echo Wagner’s original artistic vision. Yet, even if the volunteers appeared to consent freely to their participation, their work was unpaid, raising further questions about power dynamics, consent, and the protection of performers’ well-being within the operatic world. This raises another issue: the often-limited attention paid to extras in the world of opera, who are sometimes treated as little more than “cannon fodder.” A telling example can be found in Dmitri Tcherniakov’s staging of Carmen, which includes an orgy scene in which a male extra performs a striptease in front of the entire ensemble, prompted by Carmen herself. For the performer involved, such a moment could easily be perceived or experienced as humiliating or degrading, highlighting once again the lack of safeguards and consideration afforded to non-principal performers in opera productions.

In Light of This, What Policies Can Opera Houses Adopt to Safeguard Artists’ Consent and Integrity? How Might the Introduction of an Intimacy Coordinator Change the Landscape?

During my internship at La Monnaie as a production assistant, I had the opportunity to discuss this subject with several artists. Among them was a well-known singer, who will remain anonymous, who confided: “I’ll admit, if I’d been asked my opinion, I probably would have refused outright to meet with an intimacy coordinator. I’ve managed without one my whole career, so why start now? But looking back, I realized it made perfect sense for the scene we were doing. Everything was choreographed, which removed any potential awkwardness with the other performer and freed up mental space to focus on the acting and the music.”

Despite such testimonies, European Opera houses still lag behind their counterparts across the Atlantic. In the United States, the role of intimacy coordinator has been officially recognized since 2017, with accredited training programs and around eighty certified professionals nationwide. In France, by contrast, there are only four official practitioners, most of whom work primarily on international productions. While HBO has required the presence of intimacy coordinators on all productions featuring intimate scenes since 2018, French productions involving them can still be counted on one hand.

Monia Aït El Hadj, a French intimacy coordinator, explains that she often works with foreign productions filmed in France, such as Emily in Paris or Les Liaisons Dangereuses. French professionals, however, remain hesitant to call on her services, fearing they might lose creative freedom in their staging. Yet, as she explained in an interview with France Culture on February 17, 2023, her work in no way undermines that of directors. On the contrary, it aims “to support the director and the actors in creating scenes involving nudity, simulated sex, or sexual violence.” As she describes it, this process begins as early as the script reading: “We talk with the director to see how to create the intimacy envisioned, while respecting everyone’s boundaries. Then we move on to rehearsals, to see how the director wants to choreograph the scene. Choreographing doesn’t take away from the authenticity of what audiences will see, just because we describe what we imagine in technical terms, like in a dance, doesn’t suddenly make it mechanical or less spontaneous. Not at all.”

Although the profession first took shape in film and television, it has slowly been making its way into the world of live performance, albeit with a noticeable delay, only beginning to gain ground in the early 2020s. In January 2022, the Royal Opera House in London brought in Ita O’Brien as intimacy coordinator for its production of Theodora, sending a strong message to the European opera world. A year later, in 2023, venues such as the Gran Teatre del Liceu in Barcelona also announced plans to work with intimacy coordinators, though still on a more occasional basis, for example, for their staging of Antony and Cleopatra. Across the Atlantic, however, the integration of these roles into the performing arts has been both earlier and more firmly established. 

In 2022 at the Metropolitan Opera (New York), intimacy directors were engaged for no fewer than six productions, (Fire Shut Up in My Bones, Eurydice, Rigoletto, Don Carlos, Lucia Di Lammermoor, and Hamlet.)  One of them, Doug Scholz-Carlson, an intimacy director at IDC, who is also an actor and the artistic director at the Great River Shakespeare Festival stated about intimacy direction, coordination, and choreography as they relate to opera: “What I see really often in opera, when I see opera performed, is the chorus all in a brothel and they’re all supposed to be people in a brothel, which means they need to be touching each other in a certain way. And what I see is a bunch of work colleagues touching themselves very, very politely and trying to, while touching each other very politely, simulate being in a brothel. And it really doesn’t work. And the reason that happens is because they are trying to protect each other’s boundaries without having had a conversation about what those boundaries are.”

While the need for intimacy coordinators now seems undeniable, the opera world has been notably slow to embrace the practice — especially compared to the film industry, and even more so within European houses. Why this hesitation? And who are the skeptics of such a policy?

One of the reasons most often cited by stage directors is the fear of losing artistic control, of adding to the creative process. As Siobhán Richardson, co-founder of Intimacy Directors International, noted in an interview with Opera Canada (May 31, 2019), this concern remains widespread. Others worry that choreographing intimate scenes could compromise their spontaneity or emotional truth.

Opera’s deeply rooted traditions also play a part. Rehearsal schedules are typically compressed, and singers often arrive only shortly before opening night, leaving little opportunity for open discussion around intimacy on stage.

Finally, cost is a significant factor. With state and local funding for the arts steadily declining, many opera houses are forced to make hard choices about where to allocate their resources. In that context, hiring an intimacy coordinator is still often viewed as a luxury rather than a necessity.

Written by Judith Laithier

Sources:

4Memes, Blackness, and the Power of Circulation

© by Archive Pinup Magazine (Becky Akinyode)

Internet memes are more than funny images or viral jokes – they are a form of affective media practice. While some memes circulate globally, their formats, humour, and conventions are often shaped for specific communities, producing moments of shared understanding, inside jokes, and relatability. Memes do more than entertain: they help form collectives, connect people through shared experiences and feelings, and make everyday life socially and politically visible. Scholars like Brigitte Weingart and Florian Schlittgen describe memes as “interventionist tools for the micropolitics of everyday life,” capable of highlighting inequalities while also enabling experimentation and connection.

A clear illustration is the Twitter meme “It me.” Its minimal structure – just two pronouns and no verb – creates a self-objectifying, almost childlike way of identifying with an image or feeling. Users recognise themselves in a gesture, an expression, or a scenario while participating in a collective circulation that goes beyond any single iteration of the meme. This example shows that memes gain their power not from static content but from the way they move, evolve, and generate shared affect within and across communities.

It is in this context of circulation, connection, and collective affect that Aria Dean’s work is particularly illuminating. She frames memes not simply as cultural objects, but as expressions of Blackness in motion, a relational, circulating force that carries cultural labour and vernacular far beyond its origins. In Dean’s view, Blackness is “real but not actual”: it is ascribed, collective, and operational rather than material, and memes are one of its clearest digital manifestations.

 © by Intervening Arts

Blackness as Operational and Collective

Dean’s key insight is that Blackness cannot be pinned down as a stable object or identity. Instead, it exists in a state of “radical ontological agility”: moving across contexts, generating affect, and operating as a relational force rather than a material entity. Digital memes mirror this agility. Like Blackness, memes are collective and mutable: they transmit cultural labour, shared experience, and affect while circulating beyond individual control. In this sense, memes exemplify the relational, operational, and collective dynamics that define Dean’s understanding of Blackness.

Meme Culture as Inherently Black

In her 2015 essay Poor Meme, Rich Meme, Dean argues that meme culture is fundamentally shaped by Black creativity. Memes carry the improvisational energy, linguistic rhythms, and humour of Black communities, encoding shared experiences in formats that travel widely online. From “It me” captions to viral dance clips and absurdist imagery, memes perform Blackness in motion, influencing how audiences experience and relate to culture collectively.

Dean emphasises that memes’ survival strategies – adaptation, remixing, and circulation – reflect long-standing traditions in Black cultural practice: adaptive, improvisational, and relational. Even when memes move into broader networks or are decontextualised, their structural and affective roots in Black life remain visible in the forms, rhythms, and humour they carry. Meme culture is not simply produced by Black communities; it is shaped by Black cultural logics.

© by Real Life Mag

Circulation as Value and Power

Dean draws a compelling parallel between memes, Blackness, and capital: all gain meaning through circulation. Memes become significant not as static objects but as events moving through networks, being shared and interpreted only to then be appropriated and reimagined again – and so the cycle continues. Similarly, Black cultural labour has historically been recognised and consumed without full credit or compensation. Circulation produces value and visibility but also exposes inequities in both online and offline systems.

The “poor image” quality of memes – low-resolution, quickly remade, endlessly circulated – serves as a metaphor for the resilience and relationality of Black cultural production. Memes thrive not in polished presentation or proprietary ownership, but in their capacity to travel, change, and generate affect. Like Blackness itself, their strength lies in circulation, relationality, and collective engagement.

© by US Magazine (Nick Young)

Affect, Collectivity, and Political Potential

Memes are deeply affective, shaping shared feelings and experiences. The humour, joy, frustration, or exasperation encoded in a meme communicates collectively, signalling belonging and fostering networks. Dean argues that this affective circulation carries political potential: memes make everyday experiences visible, amplify underrepresented voices, and create solidarity.

At the same time, memes remain vulnerable to appropriation and co-optation. The same mechanisms that allow Blackness and affect to circulate – their visibility, mutability, and relationality – also expose them to exploitation. Dean’s analysis highlights circulation as both a source of power and a site of precarity, reflecting broader patterns in the distribution and valuation of Black cultural labour.

Memes as Expressions of Blackness in Circulation

Dean encourages us to see memes not merely as entertainment but as expressions of Blackness in circulation: operational, relational, and collective. Influence and value emerge relationally, through movement, remixing, and affect, rather than through fixed ownership or singular representation. Memes are low in resolution but rich in affect, fleeting but generative, and closely tied to the histories, labour, and creativity of Black communities.

Next time you scroll past a viral meme, consider its journey: who created it, how it moves, and what histories and communities it carries. Memes are microcosms of collective Black life, carrying affect, labour, and cultural knowledge through everyday digital networks. In their circulation lies both power and possibility.

Written by Emily Kindermann

Bibliography: 

  • Dean, Aria. “Labour, Art, and the Vernacular Aesthetic Online.” Lecture, Digital Interventions: Bodies, Infrastructures, Politics, Collaborative Research Centre (CRC) Intervening Arts, HAU Hebbel am Ufer, Berlin, 9 May 2025.